DIMACS Workshop on Large-Scale Games

Event Detail

General Information
Sunday, April 17, 2005 - Tuesday, April 19, 2005
Days of Week:
Target Audience:
Academic and Practice
Evanston Campus, Northwestern University, Evanston, Illinois
Event Details/Other Comments:

On the Internet we have games with a large number of agents, asynchronous play, and an the absence of full knowledge about the number of agents one is playing against or the beliefs they possess. The Internet is not the only institution to possess these features nor the first. Markets for traditional goods and services as well as travel networks all possess these features.
This workshop is devoted to the analysis of large scale games of the kinds inspired by the Internet and other computer networks, markets, traffic networks and other large systems. We invite papers that will show how to adapt and extend classical game theoretic models to deal with a large number of players, accommodate the absence of common knowledge, common priors, asynchrony in play and distributed computation.
Examples of the kind of work that would be suitable for this workshop include price of anarchy models, robust and on-line mechanism design, timing games, asymptotic analysis of traditional auctions, continuous double auctions (two-sided markets) and network formation.
Please submit an extended abstract or paper (in .pdf form only) to m-stuart@kellogg.northwestern.edu by January 15, 2005. Include the word `DIMACS' in the subject heading. Acceptance decisions will be made by February 15, 2005.
It will consist of 5 invited overview talks (hour long) and a collection of submitted talks (half hour). The overview talks are listed below. This workshop is supported by DIMACS, the Managerial Economics and Decision Sciences Department of the Kellogg School